Biar pengen cepet kita download library yang dah jadi....(Di bawah neh)....
Pertama kali kita akan membuat TextBox:
- Buatlah class untuk membuat object swing textbox dengan extend textbox(saking Library).
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package Template;
/**
*
* @author United
*/
import usu.widget.TextBox;
import usu.widget.text.DefaultDocument;
//~--- JDK imports ------------------------------------------------------------
import java.awt.Color;
import java.awt.Cursor;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.border.EmptyBorder;
import javax.swing.text.AttributeSet;
import javax.swing.text.BadLocationException;
/**
*
* @author usu
*/
public class TextGlass extends TextBox {
private static final long serialVersionUID = -1;
/**
*
*/
public TextGlass() {
super();
setDocument(new DefaultDocument() {
private static final long serialVersionUID = -1;
@Override
public void insertString(int offs, String str, AttributeSet a) throws BadLocationException {
if (StringUtil.containSemiColomn(str)) {
return;
}
super.insertString(offs, str, a);
}
});
setOpaque(false);
setBorder(new EmptyBorder(5, 10, 5, 10));
setHorizontalAlignment(CENTER);
Di sini kita membuat mouse event(pada saat kursor diatas dan pada saat kursor diluar):
addMouseListener(new MouseAdapter() {
@Override
public void mouseEntered(MouseEvent e) {
setCursor(Cursor.getPredefinedCursor(Cursor.TEXT_CURSOR));
}
@Override
public void mouseExited(MouseEvent e) {
setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
}
});
}
Kita buat class untuk membuat object gambar..(semua element tersedia di dalam swing-Graphic)
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (isEnabled()) {
Graphics2D g2 = (Graphics2D) g.create();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Color dark = new Color(1F, 1F, 1F, 0F);
Color light = new Color(1F, 1F, 1F, 0.3F);
GradientPaint paint = new GradientPaint(0, 0, light, 0, getHeight() / 2, dark);
g2.setPaint(paint);
g2.fillRoundRect(0, 0, getWidth(), getHeight(), getHeight(), getHeight());
g2.setColor(Color.BLACK);
g2.drawRoundRect(0, 0, getWidth() - 1, getHeight() - 1, getHeight(), getHeight());
g2.dispose();
} else {
Graphics2D g2 = (Graphics2D) g.create();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Color light = new Color(1F, 1F, 1F, 0.3F);
g2.setColor(light);
g2.fillRoundRect(0, 0, getWidth(), getHeight(), getHeight(), getHeight());
g2.setColor(Color.BLACK);
g2.drawRoundRect(0, 0, getWidth() - 1, getHeight() - 1, getHeight(), getHeight());
g2.dispose();
}
}
}
Jadi pada intinya kita membuat graphic object di atas object standar (extend-script berwarna merah) sehingga seolah-olah kita membuat object baru. Di sini kita hanya memanipulasi tampilan standar tanpa mengganti keseluruhan. Jika kita hapus class paintComponent, maka kita bisa lihat bentuk asli/standar dari textbox.
Sumber: Buku Prentice.Hall.Filthy.Rich.Clients.Aug.2007
Download Library(q dapet dari friend neh....) daripada buat atu-atu.....lo pengen belajar undeploy j neh library.Download Library


gan link ny mati, mohon diperbaikin. terima kasih
BalasHapus